Conway's Game of Life, 1D Wolfram Rules, and Langton's Ant.
Cellular automata are discrete dynamical systems. Conway's Game of Life operates on a 2D grid \(\mathbb{Z}^2\) under transition rules: (1) Live cell with 2–3 neighbors survives, (2) Dead cell with exactly 3 neighbors becomes alive, (3) All other cells die of under/overpopulation. Wolfram 1D Elementary Automata define 256 discrete rules mapping 3-cell neighborhoods \(\{0, 1\}^3 \to \{0, 1\}\), exhibiting Class 1 (homogeneity), Class 2 (periodicity), Class 3 (chaos, Rule 30), and Class 4 (Turing completeness, Rule 110). Langton's Ant exhibits emergent order around step 10,000.
Rules: On white → turn right, flip to black, move forward. On black → turn left, flip to white, move forward.